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Devlog

  • v0.1.47
    October 21, 2026 by DecaySoft
    0.1.47 Fixed item preview cards showing no item: the turning model was hidden by the new line-of-sight drawing; the preview now has its own stage outside the map 0.1.46 Fixed walls in the return loop... Continue reading
  • v0.1.33
    October 20, 2026 by DecaySoft
    0.1.33 Changed deck01 loot: a room now has lockers or loot crates, never both (15 removed), checked by test_tiled 0.1.32 Changed the HUD to always show ammo once armed (dim when not aiming, red when a... Continue reading
  • v0.1.30
    October 20, 2026 by DecaySoft
    0.1.30 Added a kick lesson right outside the cryo bay (crates block the corridor, the hint shows only if you stay stuck) and moved the first crawlers to the corner ahead; fixed woken mutants running t... Continue reading
  • v0.1.9
    October 19, 2026 by DecaySoft
    0.1.9 Fixed: the upper body turned to the target's centre while the shot went to its weak point (e.g. a growth on a raised arm), so the barrel and laser disagreed; the torso now turns to the exact aim... Continue reading
  • v0.1.6
    October 19, 2026 by DecaySoft
    0.1.6 Added: wake-up cutscene — dark cryo bay, lights stutter on, ship PA announces the emergency revival (new voice), camera pushes in, the lid opens, the captain opens his eyes, sits up and climbs... Continue reading
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